WildStar | |
---|---|
Developer(s) | Carbine Studios |
Publisher(s) | NCSOFT |
Director(s) | Mike Donatelli Matt Mocarski |
Producer(s) | Jeremy Gaffney |
Writer(s) | Chad Moore |
Composer(s) | Jeff Kurtenacker |
Engine | Proprietary[1] |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Online role-playing game |
Mode(s) | Online multiplayer |
Apr 4, 2017 - Wildstar. Free NCsoft Windows Vista/7/8/10 Version 1.0 Full Specs. Editors' Rating. The Download Now link will download a small installer file to your desktop. Remain online. File Size, 2.16MB. File Name, Wildstar.
WildStar was a fantasy/science fictionmassively multiplayer online role-playing game that was developed by Carbine Studios, published by NCSOFT. It was unveiled on August 17, 2011 during Gamescom.[2]WildStar took place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.[3][4]
The game was released on June 3, 2014 with a subscription and later changed to free-to-play on September 29, 2015. While it was no longer required to pay for a subscription, those who did were 'signature' members, getting a few bonuses such as increased experience/currency gain.
On September 6, 2018, NCSoft announced the immediate closure of Carbine Studios and that WildStar 'would begin the process of winding down'. An exact shut-down date was not given[5] but later stated to be November 28, 2018.[6]
- 1Plot
- 2Gameplay
- 3Development
Plot[edit]
Setting[edit]
The Eldan, a highly advanced alien race, sought to create a perfect being called the Genesis Prime through the Nexus Project. This being, whom the Eldan named Drusera, seemed kind and benevolent, and was capable of shaping reality as she saw fit; shortly thereafter, the Eldan realized that their creation was less than perfect: Drusera contained an alternate, malicious personality which they called the Entity. They attempted to destroy the Entity using a device called the primal disintegrator. However, they were unsuccessful, and in retaliation the Entity annihilated all Eldan on the planet Nexus. Distraught over her failure to save the Eldan, Drusera then imprisoned herself (and by extension, the Entity) away.
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Before their sudden extinction, the Eldan had sown the seeds for an intergalactic empire; they had contacted humans, native to a planet called Cassius, and assisted them in forming a mighty civilization which would span galaxies and ultimately be under Eldan control.[7] After their patrons' disappearance the majority of the Cassian humans continued as they had done before, forming a religion around the vanished Eldan. A splinter faction, who would become known as the Exiles, rebelled against the nascent Dominion and fled into the stars; over the years they accumulated other races who had grievances with the Cassian Dominion.[8]
Shortly before the beginning of the game, an Exile explorer rediscovered Nexus. Both factions attempt to lay claim to the world: the Exiles want a planet to settle and call home, while the Dominion see the world as sacred and see it as a holy obligation to take it for themselves. Unfortunately for both sides, Nexus still contains Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living; the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself.
Gameplay[edit]
In WildStar, players were able to create a character that they could control through their playing session. These characters could move in an open, persistent world environment.[9] Characters could level from 1 to 50.[10] Gameplay mainly consisted of quests, dungeons, and player versus player combat.
Movement[edit]
WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.[11][12]
Moreover, there were zones with altered gravity in the game, allowing the player to jump higher.[13]
Combat[edit]
WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player could dodge them by either walking or dashing out of them.[14][15]
Players attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies. Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This made it easier to get a particular enemy into their telegraph, but often wouldn't catch as many enemies as a well-placed free-targeting attack would.[14]
Housing[edit]
In WildStar, players could own a sky plot. This plot was a part of land consisting of a house and several 'sockets', each socket could receive different 'plugs'. Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc.[16][17]
While the exterior of a plot could be filled with 'plugs' and decorations placed on predefined 'hooks', the interior offers complete creative freedom. Various interior decorations offer a bonus to rested experience if a player logged out inside their home, making a house the best source of rested experience in the game.
This plot could be accessed by anyone who has the owner's permission. Every plug could be used by all the players who have access to this plot. If a visitor performed a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain a plot for the owner and allowing both to benefit.
While housing was not a required part of the game, it offered many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids, and increased rested experience.
Character advancement[edit]
Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races. There were no inherent statistical or game play differences in the different races; the difference was all aesthetic.[18]
Each class was able to fulfill the role of DPS as well as one of the support roles, tank or healer.[19]
WildStar also used a system of paths. Upon character creation, players were able to choose among the four paths, in addition to their desired class. Unlike classes, paths were not restricted to specific races, and leveled up independently of class, capping at 30. The paths were loosely based on the Bartle player types.[20] The path the player chose upon character creation determined what kind of extra content the player enjoys.[21]
Player versus player[edit]
WildStar offered numerous means of player conflict. WildStar allowed players of opposing factions to fight almost anywhere within the in-game world.[22]
In addition to open world combat, players were able to participate in more organized combat, such as arenas, battlegrounds, or War Plots, where players fought each other in teams.[23]
Arenas consisted of small teams (2v2, 3v3, or 5v5) attempting to kill the opposing group of enemies. Each team had a set amount of respawns. A match was won when all of the members of a certain team had been killed, and were unable to respawn.[24]
Battlegrounds consisted of larger teams (10v10 to 15v15). Matches were centered on varying objectives, and victory conditions were dependent upon the nature of the objectives teams are tasked with.[25]
War Plots have the biggest teams (30v30). A War Plot is a fortress controlled by a War Party. Players of a War Party had to build the War Plot in order to increase its attack and defense possibilities. Matches were then organized by two War Parties. Victory is then obtained when players take control of the opposing team's War Plot.[26]
Development[edit]
WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios. At the time, the seventeen former members of Blizzard Entertainment had a desire to 'do anything butWoW',[27] 'In fact, most were excited and overjoyed to try and start over, this time, not making the same mistakes that might have been made before.' When confronted with the decision of a game engine, the company first looked at off-the-shelf options. Although multiple engines were available for use, the team found that none of them suited their needs, to be able to scale well five years into the future. Eventually, the team decided it would be best for them to create their own, allowing them complete freedom.[28]
In 2007, NCSOFT acquired Carbine Studios, saying they were working on an unannounced MMO project.[29]
WildStar was first announced by NCSOFT at Gamescom 2011 and that it would use the subscription model.[2] Two weeks later, more footage of the game was released at PAX Prime 2011.[30]
WildStar initially gave players two methods of paying for the game's subscription: a monthly fee, or the purchase of an in-game item, C.R.E.D.D., with real money. C.R.E.D.D. granted 30 days of playtime and is tradable to other players for in-game currency.[31] This essentially enables the player-driven economy to set the in-game price for C.R.E.D.D., and thus an exchange rate between real money and in-game currency.
On May 28, 2015, NCSOFT announced that the game would become free-to-play to all players starting on September 29, 2015.[32] Coinciding with the launch of the free-to-play model, the game received graphical updates that improves the lighting system, skyboxes, and viewing distance.[33]
In February 2016, NCSOFT closed the game's PvP servers for being under-populated and those users were merged with the two remaining PvE servers.[34]
The decision to close down Carbine Studios, and shutdown the WildStar game servers, was announced by NCSoft at a staff meeting on September 6, 2018, after at least two other projects were declined by the publisher. NCSoft promised to refund in-game purchases made after July 1, 2018.[5] WildStar's servers were announced to go offline on November 28, 2018 at 5:00 PM EST via the game website and the Steam Discussion threads.
Audio[edit]
The soundtrack for WildStar was composed and arranged by Jeff Kurtenacker.
Reception[edit]
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WildStar was released to mostly positive reviews. Aggregating review websites Metacritic and GamingRankings held a rating of 82/100[36] and 80.52% respectively.[35] Reviewers praised the game for its own unique style and personality, an active battle system, and numerous side features such as housing and challenges. IGN's Branden Tyrrel remarked that '...WildStar is of course not the next evolution of the modern MMORPG. Instead, it's much more the culmination of a decade’s worth of experimentation and design, cherry-picked and enhanced, and infused with Carbine’s twists and light-hearted flourish.'[38] GamesRadar praised the game's combat system and its side features, but panned the game's traditional questing as 'patience-breakingly long' and its story-telling as 'shallow'.[37]
References[edit]
- ^'WildStar: The Engine Interview :: ZAM'. ZAM. April 22, 2013. Retrieved June 18, 2013.
- ^ ab'NCSoft announces new MMO: WildStar'. Joystiq. August 17, 2011. Retrieved June 18, 2013.
- ^Fahey, Mike (August 17, 2011). 'I'm Falling in Love With WildStar, and I Don't Care Who Knows It'. Kotaku. Retrieved June 18, 2013.
- ^Caldwell, Brendan (May 30, 2013). 'Viewed Prior To Release: Wildstar'. Rock, Paper, Shotgun. Retrieved June 18, 2013.
- ^ ab'WildStar Developer Carbine Studios Shuts Down'. Kotaku. 6 September 2018.
- ^https://www.rockpapershotgun.com/2018/09/27/wildstar-shutdown-dates-and-special-events
- ^Harmer, Gareth (February 13, 2013). 'WildStar: The Dominion Opinion'. ZAM. Retrieved June 18, 2013.
- ^Royce, Brianna (February 6, 2013). 'You can't take the sky from me: WildStar's Exiles'. Joystiq. Retrieved June 18, 2013.
- ^Chadwick, Eric (June 3, 2013). 'Interview WildStar, Behind the Scenes'. Polycount. Retrieved June 18, 2013.
- ^Dumitrescu, Andrei (March 26, 2013). 'WildStar's Elder Games System Will Deal with Level Cap Issues'. Softpedia. Retrieved June 18, 2013.
- ^Murphy, William (May 11, 2013). 'WildStar Interviews: Why Movement Matters'. MMORPG.com. Retrieved June 18, 2013.
- ^'WildStar: More on Movement'. ZAM. May 9, 2013. Retrieved June 18, 2013.
- ^Lefebvre, Eliot (March 22, 2013). 'PAX East 2013: A first look at WildStar's housing and new zones'. Joystiq. Retrieved June 18, 2013.
- ^ abLefebvre, Eliot (September 12, 2012). 'WildStar Wednesday shows off the telegraphs of combat'. Joystiq. Retrieved June 18, 2013.
- ^Prell, Sophie (March 29, 2013). 'WildStar Wednesday shows off the telegraphs of combat'. Penny Arcade. Retrieved June 18, 2013.
- ^Ricciardi, Jay (March 27, 2013). 'New Info About Wildstar Housing is Way Cooler Than We Had Hoped'. Gamebreaker.tv. Retrieved June 18, 2013.
- ^Petitte, Omri (March 26, 2013). 'WildStar trailer shows player housing, rebellious coffee table placement'. PCGamer.com. Retrieved June 18, 2013.
- ^'WildStar Official Races Reveal'. WildStar-Online.com. Retrieved June 18, 2013.
- ^Lefebvre, Eliot (June 25, 2012). 'Massively Exclusive: An interview with WildStar's Jeremy Gaffney'. Joystiq. Retrieved June 18, 2013.
- ^Lefebvre, Eliot (August 27, 2011). 'PAX 2011: WildStar panel discusses playing with paths the Bartle way'. Joystiq. Retrieved June 18, 2013.
- ^Fillari, Alessandro (May 22, 2013). 'WildStar's Paths accomodate [sic] specific MMO play styles'. Destructoid. Retrieved June 18, 2013.
- ^'WildStar Beta Q&A about PvP content'. Betacake. March 6, 2013. Archived from the original on May 9, 2013. Retrieved August 26, 2013.CS1 maint: BOT: original-url status unknown (link)
- ^'Developer Blog: Arenas with Leaderboards and Full Web Support'. Junkies Nation. Apr 3, 2013. Retrieved June 23, 2013.
- ^Gordy, Jen (April 3, 2013). 'What is WildStar: Arenas'. WildStar-Online.com. Retrieved June 23, 2013.
- ^'WildStar: The PvP Plans'. ZAM. April 24, 2013. Retrieved June 23, 2013.
- ^Bass, David (March 8, 2013). 'Uplink analysis: PvP'. WildStar-Online.com. Retrieved June 23, 2013.
- ^Olivetti, Justin. 'WildStar aims to be 'anything but WoW''. Joystiq. Retrieved November 9, 2013.
- ^Harmer, Gareth. 'WildStar: The Engine Interview'. ZAM Network. Retrieved November 9, 2013.
- ^Parfitt, Ben (October 5, 2007). 'NCSOFT unveils Carbine Studios'. MCV. Retrieved June 18, 2013.
- ^Bayer, Rubi (August 31, 2011). 'PAX 2011: Massively's hands-on with WildStar'. Joystiq. Retrieved June 18, 2013.
- ^Gaffney, Jeremy (August 19, 2013). 'The Business Model of WildStar'. WildStar-Online. Retrieved August 19, 2013.
- ^Karmali, Luke (May 28, 2015). 'WildStar Devs Confirm Free-to-play as Part of Huge Revamp'. IGN. Retrieved May 29, 2015.
- ^Prescott, Shaun (25 September 2015). 'WildStar is getting graphical enhancements when it goes free-to-play'. PC Gamer. Future plc. Retrieved 25 September 2015.
- ^'WildStar Devs Reportedly Lay Off 70 People'. Rock Paper Shotgun. 14 March 2016.
- ^ ab'WildStar for PC'. GameRankings. Retrieved 2014-07-28.
- ^ ab'WildStar for PC Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2014-07-28.
- ^ ab'Wildstar Review'. GameRadar. Retrieved 2014-07-31.
- ^ ab'Wildstar - PC - IGN'. IGN. Retrieved 2014-07-31.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=WildStar_(video_game)&oldid=875507400'
WildStar supports addons and with many people returning, or playing for the first time, there are some addons you will want to get. They help in a variety of ways, from making questing easier to improving your DPS.
Since there are so many possible addons, I'm going to highlight some of the most helpful ones that every player should have. If you are a new or returning player, be sure to also check out my What's different between F2P and P2P guide.
This guide will go over helpful addons in WildStar including:
- Installing Addons - How to get addons for WildStar.
- Helpful Addons List - A list of some of the most helpful addons.
How Big Is Wildstar Download
How to Install Addons in WildStar
If you don't already have the Curse client from playing other games, download it at curse.com. This allows you to add any supported game, search, and manage addons directly from the client. It automatically adds the addons to the right folder, so all you need to do is select which addons you want.
- When you open curse client, click Tools at the top for a drop down menu, then click Add a Game.
- Select the folder where WildStar is installed.
- Make sure the box that says, 'Yes, manage addons for this game' is checked, then click done.
- Click the game on the side, then click the tab in the middle that says,'Get more addons'.
- You will see a list of the most popular addons and you can search for them on your own.
- When you find one, just click install.
Helpful Addons List
Wildstar Video Game Download
Before getting these addons, know that some of them may not be up to date depending on the most recent patch. Many addons that aren't up to date will still work, but if your game starts having problems, try disabling some old addons until you find the problem. Many addons will be updated as the addon creators respond to changes in the game.
You can open the option menu in WildStar, click addons, then check the box that says, 'Allow all out-of-date Addons to load'. You can also individually select each addon and choose if you want to load it or not.
- Ayth_Quest - This addon is for people that want more efficient questing. It draws lines to nearby quests and quest givers and automatically activates the built-in quest arrows for nearby quests.
- BetterQuestLog - This replaces the default quest log with a minimalist one. This makes keeping track of your quests much easier than the default log.
- GalaxyMeter - This is a meter that tracks things like player damage done, taken, healing, and deaths. This is similar to Recount if you've played WoW. It is a good meter to compare DPS so people can see where they can improve.
- Interruptor - This shows a different enemy cast bar for easy interrupts. Green bars are interruptible casts and red bars are uninterruptible casts.
- TapThat -This addon automatically does all the events that require you to tap, press, or hold a button down. For cc breaks you still have the press the key, but you won't need to hold it down. It also automatically does the Simon memory events. This does not work in PvP.
How Big Is Wildstar Download Windows 10
- ThreatMeter - Good for both tanks and dps. This shows how high you are on the enemy threat list so you can either slow down damage if you DPS or get more threat if you are a tank.
- TrackMaster - Allows you to track and clearly see nearby targets such as mailboxes or certain NPCs.
- ZenRadar - This addon shows a box that lists all nearby unread journals, Datacubes, and even resource nodes if you configure it that way. Click on an item to show an arrow pointing to its direction.
That wraps up my guide on helpful addons for WildStar. Let me know if you have any questions!